Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics - Paperback

Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics - Paperback

$30.20
Sale price  $30.20 Regular price 
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Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics - Paperback

Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics - Paperback

$30.20
Sale price  $30.20 Regular price 

by Hans de Ruiter (Author)

Learn the basics of rendering 2D/3D graphics using modern OpenGL ES 3+ and SDL2(which works on both desktop and mobile devices).

So, you'd love to create computer games or 3D graphics software. But this stuff is really complicated. How to get started?

In this tutorial series, we'll take you from zero through to rendering 3D texture-mapped objects with lighting. By the time you're done you'll have the fundamentals of modern OpenGL down, and will be ready for bigger things.

What You'll Learn

In short: modern OpenGL. You'll avoid learning old outdated techniques you shouldn't be using any more (unlike many other tutorials).

Here's an overview of what's inside:

  • Tutorial 1: Create a window
  • Tutorial 2: Draw something
  • Tutorial 3: Add detail using texture mapping
  • Tutorial 4: Draw a simple 3D scene
  • Tutorial 5: Add a light to make it look more real
  • Tutorial 5a (bonus): Make objects move, a.k.a., frame-rate independent animation

NOTE: You'll get the most out of these tutorials if you also have the "Modern Graphics Programming Primer" book, which is designed to support the tutorials series.

About the Author

Hans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto).

He's written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.

Number of Pages: 80
Dimensions: 0.21 x 10 x 8 IN
Publication Date: February 18, 2019

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