Making Things See: 3D Vision with Kinect, Processing, Arduino, and Makerbot - Paperback

Making Things See: 3D Vision with Kinect, Processing, Arduino, and Makerbot - Paperback

$44.79
Sale price  $44.79 Regular price 
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Making Things See: 3D Vision with Kinect, Processing, Arduino, and Makerbot - Paperback

Making Things See: 3D Vision with Kinect, Processing, Arduino, and Makerbot - Paperback

$44.79
Sale price  $44.79 Regular price 

by Greg Borenstein (Author)

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You'll learn basic skills that will enable you to pursue your own creative applications with Kinect.

  • Create Kinect applications on Mac OS X, Windows, or Linux
  • Track people with pose detection and skeletonization, and use blob tracking to detect objects
  • Analyze and manipulate point clouds
  • Make models for design and fabrication, using 3D scanning technology
  • Use MakerBot, RepRap, or Shapeways to print 3D objects
  • Delve into motion tracking for animation and games
  • Build a simple robot arm that can imitate your arm movements
  • Discover how skilled artists have used Kinect to build fascinating projects

Author Biography

After a decade as a musician, web programmer, and startup founder, Greg Borenstein recently moved to New York to become an artist and teacher. His work explores the use of special effects as an artistic medium. He is fascinated by how special effects techniques cross the boundary between images and the physical objects that make them: miniatures, motion capture, 3D animation, animatronics, and digital fabrication. He is currently a grad student at NYU's Interactive Telecommunications Program.

Number of Pages: 435
Dimensions: 0.69 x 9.74 x 8.02 IN
Illustrated: Yes
Publication Date: March 06, 2012

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